Beast Buster
A downloadable game for Windows
Rules
Objective:
Clear the field of monsters in this arcade deckbuilder.
To Play:
Draw unique beasts from the deck and play them to load projectiles to shoot at beasts littered across the field.
Mechanics
Decay:
- Decay represents each beast's lifetime, decreasing by one each time that card is played.
- Cards with a decay of zero are destroyed and replaced with a "capture card."
IMPORTANT NOTE: We were unable to implement the capture card system during the game jam. The current version of the game available for download does not feature this system.
Capture Cards:
- Capture cards are single-use cards, that allow the player to replenish their deck by capturing a beast on the board.
- Playing a capture card will load a special projectile that will add the first beast it hits to the draw deck.
As the draw deck depletes keep an eye out for different beasts on the field you may want to capture. A diverse deck grants the player greater options.
Beasts
Each beast card displays several attributes:
- Name
- Rarity [No. of Stars/Card Edge Color]
- Elemental [Card background color]
- Attack Damage [Sword Icon]
- Decay [Clock Icon]
Prototype Card Design
Elements:
Normal - [Lavender]
Neutral damage to all, resists Abyssal damage)
Nature - [Green]
Effective against Water/resists Water damage
Water [Blue]
Effective against Flame/resists Flame damage
Flame [Red]
Effective against Nature/resists Nature damage
Abyssal [Dark Gray]
Effective against Abyssal
Defending ► | Normal | Nature | Water | Flame | Abyssal | |
Attacking▼ | ||||||
Normal | Neutral | Neutral | Neutral | Neutral | Neutral | |
Nature | Neutral | Neutral | Effective | Resistant | Neutral | |
Water | Neutral | Resistant | Neutral | Effective | Neutral | |
Flame | Neutral | Effective | Resistant | Neutral | Neutral | |
Abyssal | Resistant | Neutral | Neutral | Neutral | Effective |
Rarity:
Represented by card edge color and no. of stars.
- Gray
- Green
- Blue
- Purple
- Gold
Notes/Bugs:
To reload your hand, just play all your cards or click on the little boxes on the table to reload.
If the table doesn't load properly (no cards on start) please just restart because this is held together with duct tape and a dream.
Credits:
Gameplay and Card Design: Dane Byrd
Additional Design: Ivan Olin
Programmers: Alejandro Rodriguez, , Ali Kedwaii, Ian McDonald, Ivan Olin
Development:
Developed in 66 hrs for the EGaDS BLM game jam at UT in July 2020.
Made with Visual Studio, GLFW, GLEW, FreeType, and lots of pain.
Beast sprites by xBeowulf on itch.io.
Status | Released |
Platforms | Windows |
Authors | ivanolin, JustAlejandro, Dane Byrd, xirothehero, Ian McDonald |
Genre | Puzzle |
Tags | Arcade, Atmospheric, Breakout, Deck Building, puzzle-bobble, Singleplayer |
Comments
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wow craaaazzy good totalyyyy recommend