A downloadable game for Windows

Objective:
Clear the field of monsters!

To Play:

Draw unique monsters from the deck and play them to load your projectile.
Each monster has several attributes:

  • Name
  • Rarity [Stars and Card Edge Color]
  • Elemental [Card color]
  • Attack Damage
  • Decay

Fully Realized Card Design

Decay:

Each card has a set number of times it can be played, its Decay.
Once a card's decay reaches zero the card is destroyed and replaced with a capture card. Playing a capture card allows you to shoot a capture orb at any monster on the board - thus adding that monster to your deck.
Since each card can only be played a set number of times be sure to diversify your deck by capturing monsters on the field. Prioritizing diversity makes you stronger by granting you more options.

IMPORTANT NOTE: We were unable to implement the capture system during the game jam.

Elements:

Choose from five elements:
Normal [Purple-Grey base]
• Neutral damage to all, resists Abyssal damage)
Nature [Green base]
• Effective against Water/resists Water damage
Water [Blue base]
• Effective against Flame/resists Flame damage
Flame [Red base]
• Effective against Nature/resists Nature damage
Abyssal [Dark Gray base]
• Effective against Abyssal

ElementDefending NormalNatureWaterFlameAbyssal
Attacking





Normal
NeutralNeutralNeutralNeutralNeutral
Nature
NeutralNeutralEffectiveResistantNeutral
Water
NeutralResistantNeutralEffectiveNeutral
Flame
NeutralEffective
Resistant
NeutralNeutral
Abyssal
ResistantNeutralNeutralNeutralEffective

Rarity:
Represented by card edge color and star amount.

Gray - 1 Star
Green - 2 Stars
Blue - 3 Stars
Purple - 4 Stars
Gold - 5 Stars

Notes/Bugs:
To reload your hand, just play all your cards or click on the little boxes on the table to reload.

If the table doesn't load properly (no cards on start) please just restart because this is held together with duct tape and a dream.

Credits:

Gameplay and Card Design: Dane Byrd

Additional Design: Ivan Olin

Programmers: Alejandro Rodriguez, , Ali Kedwaii, Ian McDonald, Ivan Olin

Development: 

Developed in 66 hrs for the EGaDS BLM game jam at UT in July 2020.

Made with Visual Studio, GLFW, GLEW, FreeType, and lots of pain.

Monster sprites come from a pack by xBeowulf on itch.io

Download

Download
TheGameGAME.zip 3 MB

Comments

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wow craaaazzy good totalyyyy recommend