A downloadable game for Windows

Rules

Objective:

Clear the field of monsters in this arcade deckbuilder.

To Play:

Draw unique beasts from the deck and play them to load projectiles to shoot at beasts littered across the field.

Mechanics

Decay:

  • Decay represents each beast's lifetime, decreasing by one each time that card is played.
  • Cards with a decay of zero are destroyed and replaced with a "capture card."
IMPORTANT NOTE: We were unable to implement the capture card system during the game jam. The current version of the game available for download does not feature this system.

Capture Cards:

  • Capture cards are single-use cards, that allow the player to replenish their deck by capturing a beast on the board.
  • Playing a capture card will load a special projectile that will add the first beast it hits to the draw deck.

As the draw deck depletes keep an eye out for different beasts on the field you may want to capture. A diverse deck grants the player greater options.

Beasts

Each beast card displays several attributes:

  • Name
  • Rarity [No. of Stars/Card Edge Color]
  • Elemental [Card background color]
  • Attack Damage [Sword Icon]
  • Decay [Clock Icon]
Prototype Card Design


Elements:

Normal - [Lavender]

Neutral damage to all, resists Abyssal damage)

Nature - [Green]

Effective against Water/resists Water damage

Water [Blue]

Effective against Flame/resists Flame damage

Flame [Red]

Effective against Nature/resists Nature damage

Abyssal [Dark Gray]

Effective against Abyssal

Defending NormalNatureWaterFlameAbyssal
Attacking





Normal
NeutralNeutralNeutralNeutralNeutral
Nature
NeutralNeutralEffectiveResistantNeutral
Water
NeutralResistantNeutralEffectiveNeutral
Flame
NeutralEffective
Resistant
NeutralNeutral
Abyssal
ResistantNeutralNeutralNeutralEffective

Rarity:
Represented by card edge color and no. of stars.

  1. Gray
  2. Green
  3. Blue
  4. Purple
  5. Gold
Notes/Bugs:

To reload your hand, just play all your cards or click on the little boxes on the table to reload.

If the table doesn't load properly (no cards on start) please just restart because this is held together with duct tape and a dream.

Credits:

Gameplay and Card Design: Dane Byrd

Additional Design: Ivan Olin

Programmers: Alejandro Rodriguez, , Ali Kedwaii, Ian McDonald, Ivan Olin

Development: 

Developed in 66 hrs for the EGaDS BLM game jam at UT in July 2020.

Made with Visual Studio, GLFW, GLEW, FreeType, and lots of pain.

Beast sprites by xBeowulf on itch.io.

Download

Download
TheGameGAME.zip 3 MB

Comments

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wow craaaazzy good totalyyyy recommend